README

V1.01

 

Special thanks to Dale and Snoopy for their patch mod

 

ENHANCEMENTS

Released PITBOSS executable

The end of the game is extended once a colony declares independence

- 100 turns on Normal speed

Missionaries now have a chance of failure to establish a mission.

- A failed mission angers the native chief

Added the ability to sail from Europe to the west edge of the map

Changed text for when natives abandon their settlements to be less confusing

Missions now always send converts to the player who established them

Added warning message for when a settlement needs more raw materials

Added warning for when stored goods are nearing storage capacity

AI tries to produce more defenders in their settlements

AI tries to prepare better for revolution

AI uses King to transport treasure if no Galleons are available

AI knows how to pick up treasures without bringing them to a settlement

 

BALANCE FIXES

The Royal Expeditionary force increases less rapidly as the game progresses, depending on difficulty level

AI colony leaders are less friendly

AI native leaders are more likely to declare war due to proximity of borders

Changed Europe width to be a percentage of the map size

Europe plots are now at least four tiles from the near land

AI gets some free money depending on difficulty level

Satisfying the King’s demands delays increasing his expeditionary force

Great Generals are born more frequently on Marathon and Epic speeds

Crosses levels required for immigration increase more slowly

Education points required for graduation increase more slowly

Enforcing a 20-turn peace treaty between colonies at the start

Population no longer affects score – just Land and Founding Fathers

Increased price of horses in Europe

Natives change their desired good only when supplied with that good

Military ships (Frigate, Ship of the Line, Man-o-War) cannot enter native settlements

The price of hurrying immigrants never exceeds the price of buying them

Starting location is now randomized every time you lose all your ships

Domestic Advisor no longer available when the trade screen is up

Exploration points no longer scale with game speed

Converted natives can no longer be educated in native settlements